
The beloved masterpiece comes to life.
Four kids travel through a wardrobe to the land of Narnia and learn of their destiny to free it with the guidance of a mystical lion.
Matthew Stillman
Producer
Andrew Adamson
Screenplay
Ann Peacock
Screenplay
Mark Johnson
Producer
Stephen McFeely
Screenplay
Philip Steuer
Producer

































































































































































































Advertisement
To avenge her defeat and with the help of the Cardinal's army leader Rochefort, the treacherous Milady de Winter kidnaps both D'Artagnan and Constance, in order to spur a war between the French and the English, as per the Cardinal's wish.
Superman agrees to sacrifice his powers to start a relationship with Lois Lane, unaware that three Kryptonian criminals he inadvertently released are conquering Earth.
Folklore collectors and con artists, Jake and Will Grimm, travel from village to village pretending to protect townsfolk from enchanted creatures and performing exorcisms. However, they are put to the test when they encounter a real magical curse in a haunted forest with real magical beings, requiring genuine courage.
The beautiful princess Giselle is banished by an evil queen from her magical, musical animated land and finds herself in the gritty reality of the streets of modern-day Manhattan. Shocked by this strange new environment that doesn't operate on a "happily ever after" basis, Giselle is now adrift in a chaotic world badly in need of enchantment. But when Giselle begins to fall in love with a charmingly flawed divorce lawyer who has come to her aid - even though she is already promised to a perfect fairy tale prince back home - she has to wonder: Can a storybook view of romance survive in the real world?
Three American brothers who have not spoken to each other in a year set off on a train voyage across India with a plan to find themselves and bond with each other -- to become brothers again like they used to be. Their "spiritual quest", however, veers rapidly off-course (due to events involving over-the-counter pain killers, Indian cough syrup, and pepper spray).
When a suspicious man bribes Emil with chocolate in return for a bundle of cash, the young lad thinks of a plan to catch him.
Young sailor Edmond Dantès is wrongfully imprisoned, escapes, finds treasure, and reinvents himself as the wealthy Count of Monte Cristo to exact revenge on those who betrayed him.
A newly dead New England couple seeks help from a deranged demon exorcist to scare an affluent New York family out of their home.
Two young officers, Saint-Avit and Morhange, get lost in the desert and find themselves prisoners of the beautiful Antinéa, queen of the city of Atlantis. Saint-Avit, blinded by his love for her, obeys her when she orders him to kill his comrade... With L’Atlantide, Pabst offers a psychoanalytic reading of Benoit’s novel, with a dominant female figure who enslaves her lovers before destroying them. The film’s fantasy dimension is disturbing, L’Atlantide bathes in a humid nightmare atmosphere, between the desperate search for a missing friend and the apparitions of an underworld lost in the desert. A long, discursive flashback suggests the Parisian origins of Antinéa, born from the marriage between Clémentine, a pretty, light-thighed French Cancan dancer, and an Arab prince seduced during a theatrical performance. But again, it's impossible to know whether these are the ramblings of an old alcoholic or the strange truth.
Alain Lefevre is a boxer paid by a Marseille mobster to take a dive. When he wins the fight he attempts to flee to America with the mobster's girlfriend Katrina. This plan fails and he seeks escape by joining the foreign legion. As part of the legion he tangles with abusive lieutenant Steinkampf and bonds with legionnaires Luther, Mackintosh and Rosetti.
Miharu Tamaki is about to move to Nagasaki due to his parents' divorce. As his final summer vacation in Tokyo draws to a close, he is drawn to an inscription on a high voltage tower reading "Musashino Line Tower 75". With his friend, he resolves to find Tower 1.